Zeylon Rho
Subdreddit Test Alliance Please Ignore
95
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Posted - 2013.05.08 02:04:00 -
[1] - Quote
Hello,
First, as a logi I've been feeling the pinch of investment required to actually... specialize into logi. I don't think this is bad necessarily. Specialization and making the variants and roles unique adds to the game. Having to put in effort to really get a specialization in logi isn't bad either. I do think that some militia or medium frame options with more equipment slots (with whatever drawbacks necessary) to facilitate people actually performing a logistics role in part before this would be... prudent though.
That said, the chief issue isn't that the logi is differentiated from the other roles, it's that the other roles aren't differentiated. The basic frames should be just that - basic, even at a proto level, there should be compelling reasons beyond the passive variant bonuses to use the specialties. If an assault-oriented player is at 90-95% efficacy in a basic frame, why would they need to specialize? The same is true for Heavies, who have little to no reason to use the Sentinel specialization right now when the slots in basic could be seen as more advantageous anyway.
In a nutshell, the basic frames are mostly too similar to the role frames, Scout = light, Assault = medium, and Sentinel = Heavy. It makes for few compelling reasons to specialize. Logistics players are forced to, otherwise they don't have equipment slots. That "can" be fine, but the other roles need similar impetuses to pursue specialization.
These could be superior slot configurations, slight HP gains (or just plain different HP configurations), speed gains, PG/CPU differences, or whatever. Obviously, it would need to be balanced against the bonuses that assaults/scouts can already get. The point is, there's little reason to use those special suits at the moment, and in some cases (Heavies) there's even very good reasons NOT to use them.
The passive skills are nice, but the suits need to have some differences to make the roles compelling. And I don't mean making them bright yellow.
Second issue - let logis not be bright yellow, all you did was paint a target and give the enemy players direct intelligence on our units - from a combat perspective it's asinine to give away that sort of information like that. The firebrand suit description points out the ridiculousness of sticking out on the battlefield. Recognizing that, then making an entire class bright yellow is both silly, lore-clashing, logic-clashing, and ugly. |